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Previously on "Adobe kills mobile Flash, giving Steve Jobs the last laugh"

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  • Sysman
    replied
    Originally posted by petergriffin View Post
    The reality is those dumbfcuks @ Adobe don't know how to port Flash to ARM cpu properly.


    and with Flash and Reader high up in the vulnerabilities league, one wonders how much legacy code they have encumbered themselves with.

    Leave a comment:


  • petergriffin
    replied
    The reality is those dumbfcuks @ Adobe don't know how to port Flash to ARM cpu properly.

    Leave a comment:


  • TimberWolf
    replied
    Originally posted by Spacecadet View Post
    Is that a rhetorical question?
    More of a lazy guess. A less lazy answer would involve looking at each video format supported by YouTube and the licensing issues.

    Looks like it's a dynamic situation, with some favouring HTML5 should move to open video standards and others in favour of sticking with existing patented video formats.

    e.g.
    Controversies surrounding the H.264 video compression standard stem primarily from its use within the HTML5 Internet standard. HTML5 adds two new tags to the HTML standard: <video> and <audio> for direct embedding of video and audio content to a web page. HTML5 is being developed by the HTML5 working group as an open standard to be adopted by all web browser developers. In 2009, the HTML5 working group was split between supporters of Ogg Theora, a free video format that its developers believe is unencumbered by patents, and H.264 which contains patented technology. As late as July 2009, Google and Apple were said to support H.264, while Mozilla and Opera support Ogg Theora.[14] Microsoft, with the release of Internet Explorer 9, has added support for both HTML 5 and H.264. Microsoft CEO Steve Ballmer at the Gartner Symposium/ITXpo in November, 2010, in answer to the question, "HTML 5 or Silverlight?" said, "If you want to do something that is universal, there is no question the world is going HTML5."[15] However, in January 2011, Google announced that they were pulling support for H.264 from their Chrome browser and supporting both Theora and WebM/VP8 to use open formats, and provide a royalty free format for other vendors. [16]
    H.264/MPEG-4 AVC - Wikipedia, the free encyclopedia

    Leave a comment:


  • d000hg
    replied
    Originally posted by NickFitz View Post
    You should tell Adobe. They obviously haven't thought this through. Or maybe - and this is just a guess - when Adobe decided to pack in Flash on mobile in favour of HTML5, it was because they'd had a good look at the situation and decided that it made more sense than carrying on with a product that didn't work and was never going to.
    They have killed it as a business (money) decision... the industry is set on HTML5 and neither iOS nor WP7 support it... not because it's "no good". If nobody will support Flash, it doesn't matter how good it is, Adobe are flogging a dead horse.

    As someone who has actually spent considerable time working in the Flex/AS3 world, I can say it is a very nice platform to develop for and very capable. But most of the web usage is for video, and Flash' most interesting functionality isn't video.

    Leave a comment:


  • Spacecadet
    replied
    Originally posted by TimberWolf View Post
    Perhaps because Flash is just a wrapper, with the video encoded using open video formats (MPEG, etc)?
    Is that a rhetorical question?

    Leave a comment:


  • TimberWolf
    replied
    Originally posted by Pondlife View Post
    Numpty question (shocker)

    If iphone/ipads don't support flash, how does the youtube app work on my shinything?
    Perhaps because Flash is just a wrapper, with the video encoded using open video formats (MPEG, etc)?

    Leave a comment:


  • Pondlife
    replied
    Numpty question (shocker)

    If iphone/ipads don't support flash, how does the youtube app work on my shinything?

    Leave a comment:


  • Spacecadet
    replied
    Originally posted by d000hg View Post
    Flash delivers SO much more than that, but is not as widely used for them. Many online games use it and (AFAIK) HTML5 doesn't offer a replacement for all that stuff yet. WebGL is stalled, meanwhile Flash11 has accelerated 3D graphics.
    Originally posted by NickFitz View Post
    You should tell Adobe. They obviously haven't thought this through. Or maybe - and this is just a guess - when Adobe decided to pack in Flash on mobile in favour of HTML5, it was because they'd had a good look at the situation and decided that it made more sense than carrying on with a product that didn't work and was never going to.
    I think the key here is that flash is only being killed off for mobile media.
    Flash on desktop browsers will continue

    Leave a comment:


  • TimberWolf
    replied
    I never became interested in Flash because it was so closed.

    Tried HTML5 Canvas the other Moon and it seemed okay (if currently limited); wrote a non-hardware-accelerated 3D simulation. It ran on all my desktop browsers: Firefox, Chrome and IE, but my more complex sims didn't run on the iPod Touch. Runs much faster under Chrome.

    Leave a comment:


  • Freamon
    replied
    Originally posted by scooterscot View Post
    Finally. "Focus in future will be on HTML5 as mobile world shifts towards non-proprietary open standards – and now questions will linger over use of Flash on desktop"
    I don't think Steve Jobs was worried about promoting "open standards" when he decided not to support Flash on iOS. In fact I think the opposite is true.

    Originally posted by scooterscot View Post
    RIP Flash? I think so. IMO it is only delivered two things, annoying adverts and a drain on batteries. It had the potential to be so much more.
    Youtube?

    Leave a comment:


  • NickFitz
    replied
    Originally posted by d000hg View Post
    Flash delivers SO much more than that, but is not as widely used for them. Many online games use it and (AFAIK) HTML5 doesn't offer a replacement for all that stuff yet. WebGL is stalled, meanwhile Flash11 has accelerated 3D graphics.
    You should tell Adobe. They obviously haven't thought this through. Or maybe - and this is just a guess - when Adobe decided to pack in Flash on mobile in favour of HTML5, it was because they'd had a good look at the situation and decided that it made more sense than carrying on with a product that didn't work and was never going to.

    Leave a comment:


  • darmstadt
    replied
    Originally posted by russell View Post
    Good news, ever tried to look at porn on an iPad?
    Its pretty good on my Android, even in cubicle 2...

    Leave a comment:


  • d000hg
    replied
    Flash delivers SO much more than that, but is not as widely used for them. Many online games use it and (AFAIK) HTML5 doesn't offer a replacement for all that stuff yet. WebGL is stalled, meanwhile Flash11 has accelerated 3D graphics.

    Leave a comment:


  • russell
    replied
    Originally posted by scooterscot View Post
    Finally. "Focus in future will be on HTML5 as mobile world shifts towards non-proprietary open standards – and now questions will linger over use of Flash on desktop"

    RIP Flash? I think so. IMO it is only delivered two things, annoying adverts and a drain on batteries. It had the potential to be so much more.
    Good news, ever tried to look at porn on an iPad?

    Leave a comment:


  • Adobe kills mobile Flash, giving Steve Jobs the last laugh

    Finally. "Focus in future will be on HTML5 as mobile world shifts towards non-proprietary open standards – and now questions will linger over use of Flash on desktop"

    RIP Flash? I think so. IMO it is only delivered two things, annoying adverts and a drain on batteries. It had the potential to be so much more.

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