Picture the scene...
You are a crew member on the ship previously mentioned by Tax sailing peacefully across the North Atlantic. The crossing has been rather eventful as inexplicitly there was an iceberg in the middle of the ocean that your ship successfully navigated - maybe Global Warming is really happening. It is nightime and you are the only crew member on deck, the skies are clear, the sea is calm and you can see for miles. It is very tranquil.
Suddenly you hear a splash. You quickly run over towards the sound. You grab your flashlight desperately searching the sea for whatever has gone overboard. Finally you locate something moving and shine your light towards the object. Horrified you realise it is a passenger. Your flashlight locates the face and your mind tells you that you know this passenger. It is the "Honourable" Mr Timms the MP.
You freeze as you look around desperately searching for something to throw him, but your choices are limited. Your mind pushes your body into action - you know what you must do, but it has to be done quickly. Sprinting back you pass the life-ring, but continue on inside the ship, you head to wing B and a bit further find cabin N66 and open the door with your staff key. You grab the object you know you must throw Mr Timms. The object is very, very heavy and sweat pours out from you as you struggle back to the spot where Mr Timms fell overboard. Finally you are there and once again you reach for your flashlight.
It seems to take forever to locate the bobbing passenger but, after what seems an eternity the gruesome sight is located. With one last surge of effort you raise the object above your head and straining every sinew you manage to propel it towards Mr Timms. You watch as the contorted face of Mr Timms swims towards the object and are overjoyed when he reaches it. Exhilaration takes over you as you know you have done the right thing.
With a shout of "Full steam ahead" you shine your light for one final time on Mr Timms and watch as the now two bobbing heads slowly disappear from sight.
The next morning there is a role call. The captain knows from your log that Mr Timms has gone and wants to ensure that no other passengers are missing. As the ship sails peacefully on you listen contentedly as the list of names is read out.
"Wing B cabin N64, Mr DR", "Here" comes the reply.
"Wing B cabin N65, Mr SantaClaus", "Over here" comes a resigned reply as passengers giggle at the name.
"Wing B cabin N66, I can't read the name" states the captain "Does anyone know who was in B N66?"
Do YouKnowWho
was is cabin N66??
You are a crew member on the ship previously mentioned by Tax sailing peacefully across the North Atlantic. The crossing has been rather eventful as inexplicitly there was an iceberg in the middle of the ocean that your ship successfully navigated - maybe Global Warming is really happening. It is nightime and you are the only crew member on deck, the skies are clear, the sea is calm and you can see for miles. It is very tranquil.
Suddenly you hear a splash. You quickly run over towards the sound. You grab your flashlight desperately searching the sea for whatever has gone overboard. Finally you locate something moving and shine your light towards the object. Horrified you realise it is a passenger. Your flashlight locates the face and your mind tells you that you know this passenger. It is the "Honourable" Mr Timms the MP.
You freeze as you look around desperately searching for something to throw him, but your choices are limited. Your mind pushes your body into action - you know what you must do, but it has to be done quickly. Sprinting back you pass the life-ring, but continue on inside the ship, you head to wing B and a bit further find cabin N66 and open the door with your staff key. You grab the object you know you must throw Mr Timms. The object is very, very heavy and sweat pours out from you as you struggle back to the spot where Mr Timms fell overboard. Finally you are there and once again you reach for your flashlight.
It seems to take forever to locate the bobbing passenger but, after what seems an eternity the gruesome sight is located. With one last surge of effort you raise the object above your head and straining every sinew you manage to propel it towards Mr Timms. You watch as the contorted face of Mr Timms swims towards the object and are overjoyed when he reaches it. Exhilaration takes over you as you know you have done the right thing.
With a shout of "Full steam ahead" you shine your light for one final time on Mr Timms and watch as the now two bobbing heads slowly disappear from sight.
The next morning there is a role call. The captain knows from your log that Mr Timms has gone and wants to ensure that no other passengers are missing. As the ship sails peacefully on you listen contentedly as the list of names is read out.
"Wing B cabin N64, Mr DR", "Here" comes the reply.
"Wing B cabin N65, Mr SantaClaus", "Over here" comes a resigned reply as passengers giggle at the name.
"Wing B cabin N66, I can't read the name" states the captain "Does anyone know who was in B N66?"
Do YouKnowWho

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