UWP xplatform and os agnostic from VS
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Picking up coding again
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Use Xcode on the Mac - it's pretty amazing
EDIT: See also https://stackoverflow.com/questions/...evice-is-conneLast edited by Platypus; 11 May 2018, 12:06.Comment
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Originally posted by meanttobeworking View PostHi all,
I have a history of coding HTML/CSS/JS/SQL/ASP/C# but stopped round about .net 2.0, so quite some time ago.
I’ve got an idea for a Plan B project, and I’d like to knock up something of a proof of concept, ideally running on OSX. It’s not a tremendously complex concept but will require detecting when various devices are connected / disconnected via USB.
Does anyone have any pointers for how to start? I’m not looking to produce any code that goes into production.
Thanks!
You could also look at full fat .Net but to run on anything other than windows will require mono and I didnt have much luck with it when I tried it years ago!Comment
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Originally posted by meanttobeworking View PostThanks Platypus and Snarf for the advice, really appreciated!
I'm also 'picking up coding again' after years of honing my Powerpoint skills, now I'm doing something productive, and it feels good!Comment
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App store has sandboxing rules so it might be wiser to trial implementing in Swift; you'll also get 100% Apple SDK coverage.
My worry with .Net would be how Apple views the runtime; they have strict anti-runtime / code execution policies that will be caught during app review.Comment
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Originally posted by TheGreenBastard View PostApp store has sandboxing rules so it might be wiser to trial implementing in Swift; you'll also get 100% Apple SDK coverage.
My worry with .Net would be how Apple views the runtime; they have strict anti-runtime / code execution policies that will be caught during app review.Comment
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Originally posted by woohoo View PostIf his application is for the mac desktop rather than iphone etc does he have to sell it via the app store?
Originally posted by meanttobeworking View PostMy definition of production is release to the App Store.Comment
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