Originally posted by EternalOptimist
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As I say, performing a meaningful analysis of the problem and building a competent solution to that well-understood problem are the hard parts. Merely coming up with ideas about what individual screens will look like is the easy part.
UX Designers are the Personal Shoppers of the software development world. No project actually needs one, but boy can they waste everyone's time if you entertain giving someone that role without other more tangible responsibilities to go along with.

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