But the boxes at the client end are dumb Ethernet<->Display. In order to render the scene they'd need some form of (presumably powerful) hardware.
- Visitors can check out the Forum FAQ by clicking this link. You have to register before you can post: click the REGISTER link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. View our Forum Privacy Policy.
- Want to receive the latest contracting news and advice straight to your inbox? Sign up to the ContractorUK newsletter here. Every sign up will also be entered into a draw to WIN £100 Amazon vouchers!
OnLive games service 'will work'
Collapse
X
-
And the lord said unto John; "come forth and receive eternal life." But John came fifth and won a toaster. -
Originally posted by DaveB View PostActually they would be easier as the backgrounds tend to be static, prerendered images, as do the player avatars and vehicles.And the lord said unto John; "come forth and receive eternal life." But John came fifth and won a toaster.Comment
-
Originally posted by gingerjedi View PostI think he means the basic structure of the 'map' doesn't change even though the players perspective obviously does, the trouble is we were moving towards dynamic destructible environments with 50+ players, I can't see how this could cope with all that.
Bioshock, Mirrors Edge, Lego Batman, Hawx, Tombraider Underworld, UT 3, Wheelman, Burnout Paradise plus a few others.
Single player games or games with limited multiplayer numbers."Being nice costs nothing and sometimes gets you extra bacon" - Pondlife.Comment
-
Originally posted by gingerjedi View PostI think he means the basic structure of the 'map' doesn't change even though the players perspective obviously does, the trouble is we were moving towards dynamic destructible environments with 50+ players, I can't see how this could cope with all that.
If the player's perspective is constantly changing as per most FPS and racing games, it means that the vast majority of pixels on the screen will also be changing on every single frame. The demands on the connection bandwidth and video codec will therefore be similar regardless of the amount of work being done by the server.
2-3 years from now it'll be possible. With current technology, I have my doubts.Comment
-
It's a Remote display protocol question. These guys won't be using RDP or the likes. I'm imagining they'll be using a solution similar to Teradici although I don't know if it's hardware or software based. Whether or not it'll work or not is going to be dependent on the latency on your link."I hope Celtic realise that, if their team is good enough, they will win. If they're not good enough, they'll not win - and they can't look at anybody else, whether it is referees or any other influence." - Walter Smith
On them! On them! They fail!Comment
-
It's questionable whether this technology will immediately be problem free as it's currently in beta for final tuning with a release planned for winter 09, but with Take-Two Interactive Software (NASDAQ:TTWO) currently hovering around $10 after previously being at $25 this time last year..at that price I'm feeling it's a good long term punt that could potentially turn out to be massive if it does wipe out the console market.Moving to Montana soon, gonna be a dental floss tycoonComment
-
Here`s me playing Half-Life 2, how static does the background look to you:
http://www.youtube.com/watch?v=qb3ApjgMO_sComment
-
The only piece of software that can record this sort of gameplay is FRAPS, because it outputs raw, uncompressed data. The video for this ten minutes of gameplay was 6GB.Comment
-
Originally posted by b0redom View PostBut the boxes at the client end are dumb Ethernet<->Display. In order to render the scene they'd need some form of (presumably powerful) hardware.
Until they create graphics cards that can run something like Crysis at high res with all bells and whistles switched on and not remotely break a sweat then i cant see it working. It'd probably work as long as you are happy to see the game at 640x480. So the only way they can do it is to dramatically drop the res and i cant see gamers going for that.Comment
-
Comment
- Home
- News & Features
- First Timers
- IR35 / S660 / BN66
- Employee Benefit Trusts
- Agency Workers Regulations
- MSC Legislation
- Limited Companies
- Dividends
- Umbrella Company
- VAT / Flat Rate VAT
- Job News & Guides
- Money News & Guides
- Guide to Contracts
- Successful Contracting
- Contracting Overseas
- Contractor Calculators
- MVL
- Contractor Expenses
Advertisers
Contractor Services
CUK News
- Streamline Your Retirement with iSIPP: A Solution for Contractor Pensions Sep 1 09:13
- Making the most of pension lump sums: overview for contractors Sep 1 08:36
- Umbrella company tribunal cases are opening up; are your wages subject to unlawful deductions, too? Aug 31 08:38
- Contractors, relabelling 'labour' as 'services' to appear 'fully contracted out' won't dupe IR35 inspectors Aug 31 08:30
- How often does HMRC check tax returns? Aug 30 08:27
- Work-life balance as an IT contractor: 5 top tips from a tech recruiter Aug 30 08:20
- Autumn Statement 2023 tipped to prioritise mental health, in a boost for UK workplaces Aug 29 08:33
- Final reminder for contractors to respond to the umbrella consultation (closing today) Aug 29 08:09
- Top 5 most in demand cyber security contract roles Aug 25 08:38
- Changes to the right to request flexible working are incoming, but how will contractors be affected? Aug 24 08:25
Comment