Originally posted by VectraMan
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Another option is to write your core engine 100% GUI-independent (i.e. as a library) and then build separate per-platform native GUIs on top. If you want very slick GUI I'd have to recommend that way, if you want something workmanlike and the same on all systems, use a cross-platform kit.
std::thread pretty much is boost::thread, just incorporated into the main library.
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