Gents,
I'm not sure if any of you can help, but it would be handy if you could (don't worry I shall be consulting other "more targeted" fora but they are generally slow to reply).
I have an RPG entry point module which does the following
Trouble is PrevDD is cleared on the return of the screenhandlermodule so it never exits.
Any idea how this could happen? PrevDS is not passed to screenhandlermodule, or amended anywhere else.
If the DS is local to the entry point module, how is it being amended by a callb to another module?
I've recompiled everything affected in the correct order so I'm pretty sure it's not that.
I'm not sure if any of you can help, but it would be handy if you could (don't worry I shall be consulting other "more targeted" fora but they are generally slow to reply).
I have an RPG entry point module which does the following
Code:
move NewDS to PrevDS Callb screenhandlerrmodule Parm NewDS + others is PrevDS still = NewDS, if so exit.
Any idea how this could happen? PrevDS is not passed to screenhandlermodule, or amended anywhere else.
If the DS is local to the entry point module, how is it being amended by a callb to another module?
I've recompiled everything affected in the correct order so I'm pretty sure it's not that.
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