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Previously on "Arrrgh - RPG ILE nightmare"

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  • Advocate
    replied
    Originally posted by Moscow Mule View Post
    Don't worry (as if you were)

    Some donkey has got a mismatch in calling parameters about 4 levels down in the validation modules. Totally cocking up the local storage, but not throwing an error.

    Fixed now, you can all go back to your chips and curry sauce.
    yeah I was going to say have you checked that...



    honest!

    Leave a comment:


  • Ardesco
    replied
    Glad we could help

    Leave a comment:


  • Moscow Mule
    replied
    Don't worry (as if you were)

    Some donkey has got a mismatch in calling parameters about 4 levels down in the validation modules. Totally cocking up the local storage, but not throwing an error.

    Fixed now, you can all go back to your chips and curry sauce.

    Leave a comment:


  • Moscow Mule
    replied
    more info

    Both DS are from the same external file, but the second is Prefixed.
    Code:
      26500       * New Account in Screen Format - Master Details                                                           01/06/99
      26600      D NewAcMast     E DS                  EXTNAME(GLAMADPD)                                                                                         01/06/99
      27700       * (Previous) Account in Screen Format - Master Details                                                    01/06/99
      27800      D PrvAcMast     E DS                  EXTNAME(GLAMADPD)                                                    01/06/99
      27900      D                                     PREFIX(@P)                                                           01/06/99

    Leave a comment:


  • Moscow Mule
    started a topic Arrrgh - RPG ILE nightmare

    Arrrgh - RPG ILE nightmare

    Gents,

    I'm not sure if any of you can help, but it would be handy if you could (don't worry I shall be consulting other "more targeted" fora but they are generally slow to reply).

    I have an RPG entry point module which does the following

    Code:
    move NewDS to PrevDS
    
    Callb screenhandlerrmodule
    Parm NewDS + others
    
    is PrevDS still = NewDS, if so exit.
    Trouble is PrevDD is cleared on the return of the screenhandlermodule so it never exits.

    Any idea how this could happen? PrevDS is not passed to screenhandlermodule, or amended anywhere else.

    If the DS is local to the entry point module, how is it being amended by a callb to another module?

    I've recompiled everything affected in the correct order so I'm pretty sure it's not that.
    Last edited by Moscow Mule; 20 May 2008, 16:08.

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