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Previously on "Principles of debugging"

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  • cojak
    replied
    Originally posted by d000hg View Post
    It bloody well isn't me, how rude.
    It may well be, doohgie.... (sigh)

    Leave a comment:


  • d000hg
    replied
    Originally posted by cojak View Post
    It may well be doohgie, I'll keep an eye on him...
    It bloody well isn't me, how rude.

    Leave a comment:


  • cojak
    replied
    Originally posted by d000hg View Post
    Bot?
    It may well be doohgie, I'll keep an eye on him...

    Leave a comment:


  • russell
    replied
    Ceteris paribus

    Leave a comment:


  • d000hg
    replied
    Bot?

    Leave a comment:


  • Cowboydave
    started a topic Principles of debugging

    Principles of debugging

    I just wanted to reach out to you guys, with what I have learned about debugging complex systems.

    Debugging systematically is about simplifying the problem to the smallest possible number of moving parts, without masking the problem. So if there are three moving parts I lock down two of them (part A, part B) with a snapshot of their dynamic states (*) and then I observe the behaviour of the third (part C). If that is correct, then I rotate the test through to the next part, locking down part A and part C and observing part B.

    This is otherwise known as a "process of elimination". This works for electronics, software, interpersonal issues in teams

    (*) you must lock the moving parts down in a valid state to keep the debugging scenario realistic.

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