Originally posted by xoggoth
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Reply to: Developing for Android
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Previously on "Developing for Android"
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Thing about the Android store here
BBC News - Is 'open' killing the Android?
Yet sales of Android apps remain relatively poor.
IHS Screen Digest estimates that £1.1billion of revenue flowed through Apple's App store last year.
Android Market managed just £62m. The figure was lower than both Blackberry App World (£100m) and Nokia's Ovi store (£64m).
"One of the most ridiculous things about the Android Marketplace is that the search feature is terrible.
"I mean, this is Google! You have to find out about the apps somewhere else and then go get them from the Android Marketplace," he said.Last edited by xoggoth; 9 May 2011, 11:13.
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dont read books
ok, a book is good for quick reference but to get an overview of the technology, I find that the videos work best.
one can learn the core concepts of android development from here whilst working on an app which gets developed from scratch during the tutorials.
Android Bootcamp Screencast Series - Marakana
I am a .net developer and recently purchased Motorola Xoom so I want to do some app development. Hardest thing I find is coming up with an idea
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Now Flash Builder where you can develop for android, iphone and blackberry:
Adobe - Flex: Mobile application development with Flex
From a very quick look the tutorials seem really good, more than one can say for most android stuff which is very much in the Geek domain. No idea of price as yet, that's probably the big downside!
Not sure how transparent it is to develop on the three. It seems to use a runtime system on device, Adobe air, so one would assume you can pretty much develop and then export to any phone. On the other hand, the first step in every tutorial seems to be to choose the platform so it obviously ain't quite that simple.
PS Flash Builder 4.5 Standard Edition £171.71, about £70 if you can upgrade from Flex.Last edited by xoggoth; 5 May 2011, 08:46.
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Basically there are two ways to make money developing phone apps:
- Develop an app that suddenly becomes a must have and sells hundreds of thousands at £3 each.
- Do something more interesting with the data that the users generate.
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Originally posted by xoggoth View PostWhen you look at the ridiculously low prices of most apps I would geuss very few do. Mine is 3 quid which is absurdly low for the work I put into it. But other nature apps are free or 59p (sodding nature charities!) or a whole £6 for one with 10 times as many species it's hard to justify more. Selling only in UK hardly helps.
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Originally posted by xoggoth View PostMine is 3 quid which is absurdly low for the work I put into it. But other nature apps are free
I'd release it free at first, at least for a few months while you polish it and add in new user requested features. That seems to be the way the Iphone market works and would guess Android is the same. £3 for an iPhone app would be deemed pretty expensive and is the price point for the big name EA games etc apps.
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Has anyone made any money from Android app development?
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will work for a large part of the market if one tests on a few dozen devices
On the other hand, as I said, you are probably ok if you stick to fairly basic methods and services and everyone has a chance to see if it works on their phone for 15 mins before their payment is final.
One thing bothers me, if you go to android market on your phone you will find you are already signed in to Google checkout and there appears to be no way to sign out. You can only use android market and some other google apps if you phone is associated with a google account. Does that mean that if somebody steals your phone they can go shopping on your credit card at any online store that uses google checkout?
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Originally posted by OwlHoot View PostAnyone looked at this or even earning a crust at it?
I'm wondering which of Android 2.3 or Android 3 I should start working with.
One would naturally assume Android 3 is a superset of 2.3, and will supercede/obsolete the latter; but I keep seeing references to Android 3 being targetted more at tablets rather than mobile phones. So could it be they are separate "strands" which will both remain in use?
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Originally posted by Solent View PostI've just started Android development using the Eclipse IDE and Android Toolkit. It's very intuitive. I recommend the following Hello, Android: Introducing Google's Mobile Development Platform Pragmatic Programmers: Amazon.co.uk: Ed Burnette: Books
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For what it's worth, the Wiki says the biggest market share is in Android 2.1 & 2.2:
"based on the number of Android devices that have accessed Android Market within a 14-day period ending on the data collection date noted below"
Code:Usage share Data collected during two weeks ending on April 1, 2011 Platform API level Distribution Android 3.0 (Honeycomb) 11 0.2% Android 2.3.3 (Gingerbread) 10 1.7% Android 2.3 (Gingerbread) 9 0.8% Android 2.2 (Froyo) 8 63.9% Android 2.1 (Eclair) 7 27.2% Android 1.6 (Donut) 4 3.5% Android 1.5 (Cupcake) 3 2.7%
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