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Previously on "Programming stellar differential equations"
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I always had to get the book out to look up the subroutine if I wanted to do division in 6502 assembly language
My favourite was the 17 year old guy to whom we'd subcontracted a C64 game conversion. He was falling way behind, and in the end the boss paid him off and got one of our colleagues to finish off the job. One of the gems uncovered in the code was where he added a 1000 point bonus to the (16 bit) score by looping 1000 times calling a subroutine that added 1. Unsurprisingly, this took about half a frame to execute on a ~1MHz 6510 and was one of the many causes of serious jankiness in his code
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Programming stellar differential equations
Presumably in machine code:
Programming in the early days of the computer age - BBC News
Shoulders of giants.
https://en.wikipedia.org/wiki/Electr...tic_calculator
https://en.wikipedia.org/wiki/Kathleen_Boothhe subroutine concept led to the availability of a substantial subroutine library.
By 1951, 87 subroutines in the following categories were available for general use:
floating point arithmetic; arithmetic operations on complex numbers; checking; division; exponentiation; routines relating to functions; differential equations; special functions; power series; logarithms; miscellaneous; print and layout; quadrature; read (input); nth root; trigonometric functions; counting operations (simulating repeat until loops, while loops and for loops); vectors; and matrices.
https://answers.yahoo.com/question/i...5030927AAEXgLe
And the first memory drum:
http://www.dcs.bbk.ac.uk/site/assets...fcomputing.pdf
http://www.vullum.io/timeline/programming-languages/Last edited by zeitghost; 9 June 2017, 12:43.Tags: None
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