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Previously on "The UK is the 5th largest video game market in the world in terms of consumer revenue"
What came first, the scaremongering or the counter-scaremongering?
Well, there’s been nothing from the Brexit side that has been about the future, just a blame culture. Is it scaremongering to point that out. Leave won, but won’t accept responsibility for coming up with plans.
Most of it is not "End of the world crap" but "we've been waiting for over two years and no one has bothered to say how it's going to work and any time we dare ask, we're told it's scaremongering, etc"
What came first, the scaremongering or the counter-scaremongering?
However will a non-EU company trade with another non-EU company or an EU company trade with a non-EU company? It's like it just doesn't happen already. Can't beat all this end of the world crap.
Most of it is not "End of the world crap" but "we've been waiting for over two years and no one has bothered to say how it's going to work and any time we dare ask, we're told it's scaremongering, etc"
However will a non-EU company trade with another non-EU company or an EU company trade with a non-EU company? It's like it just doesn't happen already. Can't beat all this end of the world crap.
The highlights in case you can't be bothered to read it:
1) Interactive entertainment businesses will face considerable uncertainty and bureaucracy, driving up costs and impeding day-to-day business. There are particular concerns around access to personal data; changes to the UK/EU customs, VAT and intellectual property law systems; and falling out of the EU’s regulation and dispute resolution systems.
2) Products and services will be more expensive, harder to access, delayed or even partly or wholly unavailable in the UK - this includes physical products like games consoles and merchandise, online subscription services from Netflix and Spotify to video game pass services, online games and entertainment channels and ‘just in time’ delivery systems like Amazon Prime over time.
3) UK-based businesses will be compelled to relocate to EU in whole/part over time in order to comply with rules for EU trade access and to keep rights and benefits unavailable to UK-based businesses post-Brexit.
4) Loss of access to EU talent and friction on UK/EU travel will discourage high-skilled creative/technical staff from working here, causing overtime talent scarcity and a brain drain.
5) Loss of consumer rights such as refund/return rights, fair labelling and EU mobile data roaming.
6) Cultural diminishment: interactive entertainment is an important part of the UK’s soft cultural power and many people have told us about Brexit having a negative impact on the industry’s values of community.
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