Originally posted by NickFitz
View Post
- Visitors can check out the Forum FAQ by clicking this link. You have to register before you can post: click the REGISTER link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. View our Forum Privacy Policy.
- Want to receive the latest contracting news and advice straight to your inbox? Sign up to the ContractorUK newsletter here. Every sign up will also be entered into a draw to WIN £100 Amazon vouchers!
test please delete
Collapse
This is a sticky topic.
X
X
Collapse
-
-
Would've been goodOriginally posted by Bunk View PostI first read that as "32-bit graphics". I thought that was a bit advanced for the Amiga.
Though of course nobody could afford enough memory for that back then
Comment
-
-
I'd read it as 32 colour (or color) and understood it as 32 bit colour (or color).

It's soooooo long ago in process terms.Comment
-
I momentarily doubted myself while writing itOriginally posted by zeitghost View PostI'd read it as 32 colour (or color) and understood it as 32 bit colour (or color).

It's soooooo long ago in process terms.
Resolution of 320x200 => 8000 bytes for a single bitplane. Due to various complexities relating to scrolling and the way the screens were mapped (which was originally done for a flip-screen technique on the ST, and not adaptable to progressive rendering in anything but full screen images), the screen buffer had to be three screen widths, and there had to be two (so the next set of screens could be drawn on one while the other buffer was being displayed), so that's 48000 bytes for 1 bit, meaning 16 colours (4 bit) would have needed 192,000 bytes; but the extra bit for 32 colours bumped it up to 240,000, or just under 240K. That's just for display ram. All the sprites used for building the landscapes and for the characters also went up in size by 25% compared to the original versions.
It's no wonder the finished product, once my minuscule bit of debug code was removed, had something like 112 bytes free on a 512K machine
Comment
-
-

Morning all.

The Agent Orange mould killer stuff is doing its thing.
I've almost got the kitchen back to a state where I can cook Sunday lunch.
I don't think I'll be cleaning the houses today.Comment
-
Afternoon all
Comment
-
Mr N is back later today, bearing proper cheddar, lamb, venison and sausages as well as Nyetimber
Comment
-
Still not feeling 100% today.Comment
- Home
- News & Features
- First Timers
- IR35 / S660 / BN66
- Employee Benefit Trusts
- Agency Workers Regulations
- MSC Legislation
- Limited Companies
- Dividends
- Umbrella Company
- VAT / Flat Rate VAT
- Job News & Guides
- Money News & Guides
- Guide to Contracts
- Successful Contracting
- Contracting Overseas
- Contractor Calculators
- MVL
- Contractor Expenses
Advertisers
Contractor Services
CUK News
- Statutory Sick Pay (SSP) for umbrella company contractors: an April 2026 explainer Today 07:19
- IR35: IT contractors ‘most concerned about off-payroll working rules’ Yesterday 07:11
- Labour’s near-silence on its employment status shakeup is telling, and disappointing Feb 3 07:47
- Business expenses: What IT contractors can and cannot claim from HMRC Jan 30 08:44
- April’s umbrella PAYE risk: how contractors’ end-clients are prepping Jan 29 05:45
- How EV tax changes of 2025-2028 add up for contractor limited company directors Jan 28 08:11
- Under the terms he was shackled by, Ray McCann’s Loan Charge Review probably is a fair resolution Jan 27 08:41
- Contractors, a £25million crackdown on rogue company directors is coming Jan 26 05:02
- How to run a contractor limited company — efficiently. Part one: software Jan 22 23:31
- Forget February as an MSC contractor seeking clarity, and maybe forget fairness altogether Jan 22 19:57

Comment