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Dice roll probability

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    Originally posted by sasguru View Post
    .

    What you having for lunch?
    Turkey. Not too bad.
    While you're waiting, read the free novel we sent you. It's a Spanish story about a guy named 'Manual.'

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      Originally posted by doodab View Post
      Turkey. Not too bad.
      Cold turkey for the liver ward?

      Comment


        Originally posted by doodab View Post
        Turkey. Not too bad.
        Better than my lunch.
        Missus is at her mum's, taking the sprog because I have to work this w/e.
        So I made myself a very boring and dry cheese sandwich.
        Hard Brexit now!
        #prayfornodeal

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          Originally posted by sasguru View Post
          Better than my lunch.
          Missus is at her mum's, taking the sprog because I have to work this w/e.
          So I made myself a very boring and dry cheese sandwich.
          A sandwich that might have been custom-made for your demographic.

          “The period of the disintegration of the European Union has begun. And the first vessel to have departed is Britain”

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            Okay so average number of successes (where success is rolling a 1 or a 2 on a D6) via the following system:

            Roll a set number of dice (do not add them up, they are calculated individually).
            For every dice which has rolled 1 roll an additional dice
            Count all 1s and 2s

            Can be partially solved by a negative binomial distribution but this seems to give the probability of rolling 1s and does not factor in 2s. Is this simple to factor in?


            Also, for compiling tables of probabilities I would like to know the odds of rolling m successes with n initial dice.

            This will be use to calculate the difficulty of tasks in the game. Someone can have a skill ranging from 0 - 5 (where each level of skill gains 2 dice). A level of 5 would be awesome, a world champion of a highly competitive sport for example.

            If someone is aiming to fire an arrow into the gold at 100 yards what should the difficulty level be set at? Should it need 4 successes, 10, 15? This is what the probabilities will be used to configure.


            I have knocked up a program which calculates averages over many throws. It looks like that being as every dice roll is independent I can calculate the probability of the result from 1 dice and then just multiply it by the number of dice. Is this right?
            "He's actually ripped" - Jared Padalecki

            https://youtu.be/l-PUnsCL590?list=PL...dNeCyi9a&t=615

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              Originally posted by MyUserName View Post
              Okay so average number of successes (where success is rolling a 1 or a 2 on a D6) via the following system:

              Roll a set number of dice (do not add them up, they are calculated individually).
              For every dice which has rolled 1 roll an additional dice
              Count all 1s and 2s

              Can be partially solved by a negative binomial distribution but this seems to give the probability of rolling 1s and does not factor in 2s. Is this simple to factor in?


              Also, for compiling tables of probabilities I would like to know the odds of rolling m successes with n initial dice.

              This will be use to calculate the difficulty of tasks in the game. Someone can have a skill ranging from 0 - 5 (where each level of skill gains 2 dice). A level of 5 would be awesome, a world champion of a highly competitive sport for example.

              If someone is aiming to fire an arrow into the gold at 100 yards what should the difficulty level be set at? Should it need 4 successes, 10, 15? This is what the probabilities will be used to configure.


              I have knocked up a program which calculates averages over many throws. It looks like that being as every dice roll is independent I can calculate the probability of the result from 1 dice and then just multiply it by the number of dice. Is this right?
              I've posted the formula for n successes with a single initial dice up above somewhere. you can use that to work out the multiple die cases as follows.

              For more than one initial dice you need to add up the probabilities for all the ways N successees could happen. E.g with two dice and 3 successes you need to work out the probability of getting 3,0 2,1 1,2 and 3,0 from your initial dice and add them all together.

              The odds of e.g. 3,0 can be worked out by mutiplying the odds of getting 3 successes from 1 die by the odds of getting none (this latter is 4/6, the formula is only valid for > 0)

              For 3 dice you need to consider e.g. 3,0,0 2,1,0 2,0,1 1,1,1 and so on. Each term worked out by multiplying the 3 individual ones together, then add them all at the end.

              I will try and write this down and simplify to a single formula in terms of D and N later but I am struggling a bit today.

              Oh yes average number of successes is 2D/5 with D initial dice.
              Last edited by doodab; 10 December 2013, 10:08.
              While you're waiting, read the free novel we sent you. It's a Spanish story about a guy named 'Manual.'

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