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When I was writing games for a living, I naturally ended up playing whatever I was working on all day every day for months, whether I wanted to or not. (EDIT: Just to be clear, I loved the game I'm talking about in this post.)
There was one I did on both the PC and the Atari ST, called Oops!, that was a real-time puzzle based around symmetrical grids. It had about 34 levels, each more complex than the last, but the creator/designer of the game (a chap from Salisbury called Jason Kendall) had chosen to put the most fiendish level at, IIRC, level 27. On that one there was no forgiveness: if you made a single wrong move, you couldn't complete it.
I insisted on playing my games from start to finish before I'd sign off on them (it's the only way to be sure) and it took me a couple of days to get through the PC version because I spent most of a day learning that level.
Of course by the time I'd completed the ST version a few months later, I'd forgotten how to do it - it wasn't just remembering the steps, there was muscle memory too because you had to just do it, there wasn't time to think - and it took me another day or so to get past it again
Science isn't about why, it's about why not. You ask: why is so much of our science dangerous? I say: why not marry safe science if you love it so much. In fact, why not invent a special safety door that won't hit you in the butt on the way out, because you are fired. - Cave Johnson
Sony has just resurrected it and turned it into the most tulip morpg ever doh...
The original was text and turn based and totally absorbing as well as unforgiving with death meaning death! You can still play the original on the pc with a simulator but it's a bit cumbersome simulating those 43k drives haha.
I think I had that on my comodore 64. I could be wrong as it was a very long time ago and I never quite got into it. If its the one I'm thinking of, I did like the way you could send one guy into battle against thousands and the next day he was still alive and battling valiently!
One game I have replayed a few times is Compnay Of Heros
Rule Number 1 - Assuming that you have a valid contract in place always try to get your poo onto your timesheet, provided that the timesheet is valid for your current contract and covers the period of time that you are billing for.
I think I had that on my comodore 64. I could be wrong as it was a very long time ago and I never quite got into it. If its the one I'm thinking of, I did like the way you could send one guy into battle against thousands and the next day he was still alive and battling valiently!
One game I have replayed a few times is Compnay Of Heros
BoredBloke alone killed one hundred and twenty of the enemy.
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