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I was a late comer to the game, my Amstrad CPC 464 is still in the loft somewhere, if only I knew then what I know now about Lord Sugar and his scum tendencies!
To be fair, the CPC range were very good for the time. Knocked spots off the Dragon 32, IMHO
Sideways, do you mean? Yes, one of my colleagues had a lot of hassle with the sideways scrolling playing area with fixed control panel on Action Force because of weirdness in the video circuitry. In the end he was able to get it working by setting one of the registers of the 6845 CRTC to some ludicrously out-of-range value, which somehow caused it to pick up on the new values written to the display address registers pointing at the control panel bitmap.
Sideways, do you mean? Yes, one of my colleagues had a lot of hassle with the sideways scrolling playing area with fixed control panel on Action Force because of weirdness in the video circuitry. In the end he was able to get it working by setting one of the registers of the 6845 CRTC to some ludicrously out-of-range value, which somehow caused it to pick up on the new values written to the display address registers pointing at the control panel bitmap.
Yep.
Sometimes it was better to use software sprites to simulate things like parallax scrolling as in "Short Circuit".
I had the Sinclair Enterprise Programmable. There were a few games in the "General Finance and Statistics" program library - Moon lander, supertanker and an electronic dice program.
If you powered on the calculator while holding down certain key sequences there were some rather strange effects. One of them was like a countdown timer that just kept decrementing digits. Not sure it was a test sequence or even whether it had anything that sophisticated built in.
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