Originally posted by AtW
void set_Property(int value) { this.property = value; }
int get_Property() { return this.property; }
set_Property(get_Property() + 1);
Stick it in a loop - blam! Crap performance. I'd compile it and dump the IL code out using reflector but I'm on a mac at the moment and playing with Objective C instead.
I don't like properties - they obscure some performance problems.

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