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Well the fun was short-lived for me - I tried the miggy again just now and the power light just flashes. Most likely a chip needs reseating - can't be bothered so its all packed up again and back in the loft.
My brother had the amiga 1500 and it was brilliant. I was never beaten at Speedball 2 but only ever managed to beat the top team once in the single player mode. His versio of lemmings was better than the version I had on my PC as his had speech and proper graphics. Mine was allblocky and all they said was bleep!
also with respect to Stunt Car Racer i did buy the below for my C64
The Commodore 64 version was later modified for use without a keyboard. This version was in the Power Play cartridge together with Rick Dangerous and Microprose Soccer, released for the C64 Games System.
brilliant!!
no loading great games and graphics - turned the C64 into an early console
yes interesting - IIRC there were cranes by the side of the track but yes when the cars crashed and needed lifting they did levitate obviously they decided the extra code required was not worth the enhanced experience
in fact I recall I had to set the track detail to minimum as I actually timed the lap times given against a real stopwatch - for full trackside details each lap took about 15 seconds more real seconds to complete (depending on the course being raced of course)
with minimal details the lap times were pretty much the same as real time.
I even upgraded my to 1 Meg so I could play Elite 2
There were no cranes in the final version either! Despite this and numerous other faults, it was awesome for the time - way ahead of anything else available.
Wow, they must have taken that feature out - I thought it was pretty cool myself.
Perhaps you had to crash in the right place - somewhere you couldn't be recovered by other means?
Then again, it wasn't unusual in those days to cut features, either to squeeze into 512K at runtime, or to avoid the additional duplication costs of overflowing onto an extra disk.
I crashed into the barriers (naturally) and a crane lifted my car off the track... but they hadn't defined the polygons for the crane yet, so it looked like the car was levitating itself
There were no cranes in the final version either! Despite this and numerous other faults, it was awesome for the time - way ahead of anything else available.
fancies a go on Geoff Crammands Grand Prix which was cutting edge at the time and also some Microprose Golf
neither has aged well!!!
nastalgia ain't what it used to be.
A mate of mine did a lot of work with Geoff Crammond - he showed me Grand Prix about a year before it finally came out.
I crashed into the barriers (naturally) and a crane lifted my car off the track... but they hadn't defined the polygons for the crane yet, so it looked like the car was levitating itself
He also worked on Stunt Car Racer - again, I got to see that quite a while before it was finished
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