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Previously on "Probability problem for statisticians/mathematicians"

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  • TimberWolf
    replied
    Originally posted by expat View Post
    Only if exactly 2 missions in this group of 10 fail.

    If OTOH every mission has a 0.2 probability of failing (i.e. on average there are two failures in 10 missions), that is not the same situation. Then it doesn't matter what you know about mission 10, that doesn't affect the probability for any other mission.

    That is precisely my point: there is a critical difference between
    (1) an independent probability for each trial
    (2) a fixed number of failures.

    I suggest that the space launches are likely to be type (1), whereas the game show is type (2). That is, for the launches, if you know that launch 10 fails, you can not talk of the other failure: there might be no more, or there might be 2 or more other failures, though on average there will be 1 more. Each launch is independent (or so I am presuming: if you set the case that, e.g. there are 2 known faulty components at 1 per vehicle, then I allow that if you knwo 1 faulty vehicle it tells you something: but if it is a random independent chance, then knowing 1 case tells you nothing new about the others).

    If OTOH every mission has a 0.2 probability of failing
    Nope, 0.2 chance of failure overall was specified (2 in 10). What I'm not certain about is whether your emphasis on average is even relevant, since though in a non-average scenario you may get one bad mission in 10, you may also have the misfortune of getting a 3 bad missions in 10 scenario, and all the more reason to change the original choice.

    Leave a comment:


  • Diver
    replied
    Originally posted by BrilloPad View Post
    C+E=14
    D=B+1
    A=2B-1
    B+C=10
    A+B+C+D+E=30

    (2B-1)+B+C+(B+1)+(14-C)=30
    4B=16

    A=7
    B=4
    C=6
    D=5
    E=8

    ?

    Leave a comment:


  • NotAllThere
    replied
    Take a sphere. Drill a hole along a diameter of the sphere that has walls exactly 1m long.

    How much of the sphere is left?

    Leave a comment:


  • expat
    replied
    Originally posted by TimberWolf View Post
    It makes no difference, this is not like rolling a dice for each door. On average there are two failures in 10 missions, so you had a 2 in 10 chance of picking a bad mission, on average. Gaining the knowledge that mission 10 is a bad one means that if you re-pick you only have a 1 in 9 chance of picking the remaining bad mission.
    Only if exactly 2 missions in this group of 10 fail.

    If OTOH every mission has a 0.2 probability of failing (i.e. on average there are two failures in 10 missions), that is not the same situation. Then it doesn't matter what you know about mission 10, that doesn't affect the probability for any other mission.

    That is precisely my point: there is a critical difference between
    (1) an independent probability for each trial
    (2) a fixed number of failures.

    I suggest that the space launches are likely to be type (1), whereas the game show is type (2). That is, for the launches, if you know that launch 10 fails, you can not talk of the other failure: there might be no more, or there might be 2 or more other failures, though on average there will be 1 more. Each launch is independent (or so I am presuming: if you set the case that, e.g. there are 2 known faulty components at 1 per vehicle, then I allow that if you knwo 1 faulty vehicle it tells you something: but if it is a random independent chance, then knowing 1 case tells you nothing new about the others).
    Last edited by expat; 3 July 2008, 09:22.

    Leave a comment:


  • BrilloPad
    replied
    Originally posted by Diver View Post
    A man wanted to get into his work building, but he had forgotten his code. However, he did remember five clues. These are what those clues
    were:

    1. The fifth number plus the third number equals fourteen.
    2. The fourth number is one more than the second number.
    3. The first number is one less than twice the second number.
    4. The second number plus the third number equals ten.
    5. The sum of all five numbers is 30.

    What were the five numbers and in what order?
    C+E=14
    D=B+1
    A=2B-1
    B+C=10
    A+B+C+D+E=30

    (2B-1)+B+C+(B+1)+(14-C)=30
    4B=16

    A=7
    B=4
    C=6
    D=5
    E=8

    ?

    Leave a comment:


  • Bagpuss
    replied
    U2 are on an Island with one boat, how many Africans die needlessly at the click of Bono's fingers, until the boat reaches shore?

    Leave a comment:


  • Diver
    replied
    Originally posted by DimPrawn View Post
    Not a probability problem is it?

    Just some Masters Degree level algebra*

    *2008 Masters Degree level
    Wasn't supposed to be!

    Just something to do if you're bored

    Leave a comment:


  • DimPrawn
    replied
    Originally posted by Diver View Post
    A man wanted to get into his work building, but he had forgotten his code. However, he did remember five clues. These are what those clues
    were:

    1. The fifth number plus the third number equals fourteen.
    2. The fourth number is one more than the second number.
    3. The first number is one less than twice the second number.
    4. The second number plus the third number equals ten.
    5. The sum of all five numbers is 30.

    What were the five numbers and in what order?
    Not a probability problem is it?

    Just some Masters Degree level algebra*

    *2008 Masters Degree level

    Leave a comment:


  • TimberWolf
    replied
    Originally posted by expat View Post
    These 2 are not at all the same thing. That is where your scenario differs from the goats and the doors.

    If the number that will fail is fixed, then it makes sense to change your choice after 1 failure other than yours is announced; but if the probablility is an independednt probability on each action, it doesn't matter whether you change or not.

    This confusion in the other direction is why most people find it hard to analyse the goats/doors problem.
    It makes no difference, this is not like rolling a dice for each door. On average there are two failures in 10 missions, so you had a 2 in 10 chance of picking a bad mission, on average. Gaining the knowledge that mission 10 is a bad one means that if you re-pick you only have a 1 in 9 chance of picking the remaining bad mission.

    Leave a comment:


  • Diver
    replied
    A man wanted to get into his work building, but he had forgotten his code. However, he did remember five clues. These are what those clues
    were:

    1. The fifth number plus the third number equals fourteen.
    2. The fourth number is one more than the second number.
    3. The first number is one less than twice the second number.
    4. The second number plus the third number equals ten.
    5. The sum of all five numbers is 30.

    What were the five numbers and in what order?

    Leave a comment:


  • Bagpuss
    replied
    Originally posted by Diver View Post
    Along with the punters money

    These days you can beat the bookie. With free bets their is a method where you can't lose (profits not high though). These days you can be the bookie and lay bets. Occasionally with transatlantic betting e.g. Hatton V Mayweather you can get odds on and odds against on the same fight which means you can't lose.

    Leave a comment:


  • Diver
    replied
    Originally posted by Bagpuss View Post
    IIRC Blackjack has the best odds of winning apparently.
    I like a little flutter myself, at the start of the football season you often get stupid odds on singles games e.g. a couple of years ago Middlesborough were 10-1 to beat Arsenal away. Those odds didn't seem representative of the chance in a 3 outcome game. Anyway Boro won and so did I.

    The bookies know what they are doing though, once the season gets in to full swing those type of odds vanish.
    Along with the punters money

    Leave a comment:


  • Bagpuss
    replied
    Originally posted by Diver View Post
    Las Vegas here I come
    IIRC Blackjack has the best odds of winning apparently.
    I like a little flutter myself, at the start of the football season you often get stupid odds on singles games e.g. a couple of years ago Middlesborough were 10-1 to beat Arsenal away. Those odds didn't seem representative of the chance in a 3 outcome game. Anyway Boro won and so did I.

    The bookies know what they are doing though, once the season gets into full swing those type of 'promotional' odds vanish.

    Leave a comment:


  • Diver
    replied
    Originally posted by Bagpuss View Post
    But that is not an event outcome. If you want the probability of something happening to a coin then thats different

    Re Deal or no Deal, the ultimate example of idiocy over calculated odds. It's a stupid game of effectively coin tossing, but at each deal you can calculate odds of potential winnings> offer, when those fall to <0.5 it's a good time to deal.
    Las Vegas here I come

    Leave a comment:


  • Bagpuss
    replied
    Originally posted by Diver View Post
    and there is always a possibility that the coin may never come down again
    But that is not an event outcome. If you want the probability of something happening to a coin then thats different

    Re Deal or no Deal, the ultimate example of idiocy over calculated odds. It's a stupid game of effectively coin tossing, but at each deal you can calculate odds of potential winnings> offer, when those fall to <0.5 it's a good time to deal.

    Leave a comment:

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