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Dead end tools and technologies you wished you hadn't bothered with

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    #91
    Originally posted by expat View Post
    RPG II was cool. I even wrote a cross-reference program for it, in RPG II itself; it was a surprisingly appropriate tool for the job (because the source code had a fixed column layout, and the program liked to process fixed-layout data).
    You can make a fair bit of money if you understand RPGII and how to convert it to RPGLE (or even SQLRPGLE). Not very often, but they do still turn up.

    If you want to do anything even slightly unusual, Logic Cycle RPGII is a complete nightmare.
    ‎"See, you think I give a tulip. Wrong. In fact, while you talk, I'm thinking; How can I give less of a tulip? That's why I look interested."

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      #92
      Computers
      Hard Brexit now!
      #prayfornodeal

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        #93
        Originally posted by Moscow Mule View Post
        You can make a fair bit of money if you understand RPGII and how to convert it to RPGLE (or even SQLRPGLE). Not very often, but they do still turn up.

        If you want to do anything even slightly unusual, Logic Cycle RPGII is a complete nightmare.
        Bloody typical. Yes I understand RPG II. No, I don't know how to convert it to anything else. No job for me there, then.

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          #94
          Originally posted by expat View Post
          RPG II was cool. I even wrote a cross-reference program for it, in RPG II itself; it was a surprisingly appropriate tool for the job (because the source code had a fixed column layout, and the program liked to process fixed-layout data).
          I only used RPG II for my first year in IT, but I can still remember how well it was suited to fixed layout inputs such as punched cards. I bet I could still do it if you gave me the manuals and a compiler.

          Defraggers anyobody? I spent a few weeks organising licenses and setting them up via a scheduler over a decade ago and since then haven't had to touch them.
          Behold the warranty -- the bold print giveth and the fine print taketh away.

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            #95
            Originally posted by Sysman View Post
            I only used RPG II for my first year in IT, but I can still remember how well it was suited to fixed layout inputs such as punched cards. I bet I could still do it if you gave me the manuals and a compiler.
            As long as you can read, you can write RPGII. There's onscreen prompts & help (in the terminal emulator) for everything...
            ‎"See, you think I give a tulip. Wrong. In fact, while you talk, I'm thinking; How can I give less of a tulip? That's why I look interested."

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              #96
              Originally posted by Moscow Mule View Post
              As long as you can read, you can write RPGII. There's onscreen prompts & help (in the terminal emulator) for everything...
              Not really, you have to know what you want to write. Then the help will, er, help you if you've forgotten how to. A quick reference does not make you a programmer.

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                #97
                Originally posted by expat View Post
                Not really, you have to know what you want to write. Then the help will, er, help you if you've forgotten how to. A quick reference does not make you a programmer.
                If you can read, you can write RPGII that will compile (first time).
                ‎"See, you think I give a tulip. Wrong. In fact, while you talk, I'm thinking; How can I give less of a tulip? That's why I look interested."

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                  #98
                  I wasted a few hundred quid on the Borland C++ development kit and never used it.

                  I learned lots from using Babbage, the assembler for GEC 4000 computers in the 1980s/1990s. I don't suppose it exists any more.

                  Also, I've been at many clients over the years but hardly ever needed to use Unix. But I suppose that just makes me a lightweight contractor.

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                    #99
                    Originally posted by Moscow Mule View Post
                    If you can read, you can write RPGII that will compile (first time).
                    That's true. That's one of the things that was good about it: if you did know what was going in and what you wanted out, you pretty much told it that and it did it for you.

                    That was why it was supposed to replace programmers. It didn't, of course, because knowing how to think clearly from input to output is a rare ability, and that, not the knowledge of minutiae of code, is what makes a programmer.

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                      On my last contract I was required to build fingerprints for Enterprise Discovery to identify the bespoke applications used on our project. I predict that I will never ever be asked to do this again! There is a contractor that HP use to do this and he's on 1200 a day, but because the work is that rare he gets it all.
                      Rule Number 1 - Assuming that you have a valid contract in place always try to get your poo onto your timesheet, provided that the timesheet is valid for your current contract and covers the period of time that you are billing for.

                      I preferred version 1!

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