Originally posted by Joe Black
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Previously on "Object Oriented Development vs Practicality"
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OO is sooooooooo 1990's
You should be thinking of SOA, message exchanges, schemas, XML, design patterns.
Also, this techie focus on over optimising is very sad. "Oh I can't use that feature as it uses an extra cycle out of the billion i have per second".
Design and code for maintainability, security, scalability and support.
Purlease, get a grip. This is the 21st century not 1992.
HTH
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Good OO advice is to favour composition over inheritance. I have seen far too many (and for a while probably created a few
) cases of inappropriate use of inheritance.
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Like my electrical engineering oneOriginally posted by JabberwockyAre you some sort of magpie AtW ? I suggest you go back to school and get a proper comp sci education.
We're not all native comp sci.
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Are you some sort of magpie AtW ? I suggest you go back to school and get a proper comp sci education.
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Horseshi*t - properties are fine if used in the proper context e.g. graphical components - only an half-ar*ed ruskie would be getting and setting in a performance critical loop involving no other opertations - they are only a few mc ops anyway.
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Yeah properties are performance killer - strange that they are not inlined. Performance wise C# is actually very good - I had some stuff ported to Visual C++ and assembly code generated was not much better.
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My pleasure.Originally posted by Diestlthanks
I entirely agree with your point. I'm actually learning Objective C at the moment (OO layer on top of C basically). Less convoluted than C++...
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Very insightful!Originally posted by DiestlWhy use C# if you're only interested in performance, use C++ or C. Things like properties are there to allow proper object oriented implementation.
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Why use C# if you're only interested in performance, use C++ or C. Things like properties are there to allow proper object oriented implementation.
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