if you are interested in that sort of thing,
[and who isn't? :\ ] check out arasan [if you haven't already]. it has an interesting development history.
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Reply to: Low-life tactics of means to end
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Previously on "Low-life tactics of means to end"
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Guest replied
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Guest repliedRe: thank you ws, i'll
sleep better tonight since i now know that the abberrant behaviour of KillerChess V1 was the machine's fault and not mine.
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Guest repliedthank you ws, i'll
sleep better tonight since i now know that the abberrant behaviour of KillerChess V1 was the machine's fault and not mine.
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Guest repliedRe: but [shurely] if it is
And that is why machines can't play chess
The problem is that you can't program a machine to understand space and tempo in chess like a human mind can. Good human players understand these things, but a machine can only master tactics.
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Guest repliedbut [shurely] if it is
just a search against a database on the best option from the current position, you are likely to paint yourself into an indefensible corner somewhere down the line, bearing in mind that your opponent will be operating with a different strategy/gameplan?
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Guest repliedRe: Offer a machine a sacrifice and it will nearly always th
you didn't have to do that with my program. all you had to do was make a move. that usually threw it quite well.
For example, what is the best response for white against the poisoned pawn variant of the Scillian Najdorf. Build the line based on successful outcomes.
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Guest repliedOffer a machine a sacrifice and it will nearly always throw
huh! you didn't have to do that with my program. all you had to do was make a move. that usually threw it quite well.
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Guest repliedRe: i thought they
are you saying they are more a rules/data based expert system with a modicum of heuristics thrown in for good luck
Every so often they play a machine in a tournament. Usually the players treat the game as a curiosity, so results against humans don't really reflect the true reality of ability.
Offer a machine a sacrifice and it will nearly always throw them.
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Guest repliedRe: i thought they
Alexey,
you sad little man !
Milan.
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Guest repliedi thought they
used AI algorithms, developed in languages like prolog? are you saying they are more a rules/data based expert system with a modicum of heuristics thrown in for good luck? if so, no wonder everybody could beat my 1987 attempt in prolog.
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Guest repliedRe: um
Yes, yes, yes; I've posted my thoughts on this issue before, when Franco stated that Deep Blue II beat Kasparov.
Michael Adams has never been the greatest player in the world, so beating him proves nothing.
Machines don't really play chess; they access an enormous database of human games and select the best move based on historical outcome. If you play Fischer Randomised Chess, machines are very weak. Machines play tactically, not strategically.
Cars can travel faster than man, but does this mean they are better athletes than the Olympians?
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Guest replieder
Michael Adams
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Guest repliedum
Chess grandmaster Micheal Adams has been comprehensively beaten 5 games
to 1 by IBM supercomputer Hydra, proving once and for all (until the
next high profile man vs. machine match-up) the dominance of silicon
over puny carbon-based life forms. Hydra can analyse an enormous 200
million moves per second, and plans its game up to 40 moves ahead, six
more than IBM's Deep Blue. The next challenge, it is suggested, is a
supercomputer able to compete at the game of Go. Currently even the best
example to come out of Microsoft's Cambridge research facility is easily
beaten by a competent human player.
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Guest repliedRe: i think he's off
You'll probably find that half the people above you in the rankings are doing exactly what you were thinking of doing
Best way to beat a machine/program, is to sacrifice pieces; they find it incredibly difficult to calculate strategic advantage, let alone a tempo advantage.
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Guest repliedRe: i think he's off
AtW
You'll probably find that half the people above you in the rankings are doing exactly what you were thinking of doing
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