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Previously on "Low-life tactics of means to end"

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  • Guest's Avatar
    Guest replied
    if you are interested in that sort of thing,

    [and who isn't? :\ ] check out arasan [if you haven't already]. it has an interesting development history.

    Leave a comment:


  • Guest's Avatar
    Guest replied
    Re: thank you ws, i'll

    sleep better tonight since i now know that the abberrant behaviour of KillerChess V1 was the machine's fault and not mine.
    Aye; not even IBM, with a budget of billions, have managed to build a true chess machine. The proof? They never agreed to give Kasparov a rematch. That says it all. So you did well to develop any chess program; they're fiendishly difficult.

    Leave a comment:


  • Guest's Avatar
    Guest replied
    thank you ws, i'll

    sleep better tonight since i now know that the abberrant behaviour of KillerChess V1 was the machine's fault and not mine.

    Leave a comment:


  • Guest's Avatar
    Guest replied
    Re: but [shurely] if it is

    And that is why machines can't play chess

    The problem is that you can't program a machine to understand space and tempo in chess like a human mind can. Good human players understand these things, but a machine can only master tactics.

    Leave a comment:


  • Guest's Avatar
    Guest replied
    but [shurely] if it is

    just a search against a database on the best option from the current position, you are likely to paint yourself into an indefensible corner somewhere down the line, bearing in mind that your opponent will be operating with a different strategy/gameplan?

    Leave a comment:


  • Guest's Avatar
    Guest replied
    Re: Offer a machine a sacrifice and it will nearly always th

    you didn't have to do that with my program. all you had to do was make a move. that usually threw it quite well.
    SP, get the program to search a database of grandmaster games and build a 'possible moves' tree from the winning lines it finds.
    For example, what is the best response for white against the poisoned pawn variant of the Scillian Najdorf. Build the line based on successful outcomes.

    Leave a comment:


  • Guest's Avatar
    Guest replied
    Offer a machine a sacrifice and it will nearly always throw

    huh! you didn't have to do that with my program. all you had to do was make a move. that usually threw it quite well.

    Leave a comment:


  • Guest's Avatar
    Guest replied
    Re: i thought they

    are you saying they are more a rules/data based expert system with a modicum of heuristics thrown in for good luck
    Pretty much. Deep Blue II beat Kasaparov a couple of years back, which everyone always refers to. But the important thing to remember is that Kasparov lost interest in the match after game 2.
    Every so often they play a machine in a tournament. Usually the players treat the game as a curiosity, so results against humans don't really reflect the true reality of ability.

    Offer a machine a sacrifice and it will nearly always throw them.

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  • Guest's Avatar
    Guest replied
    Re: i thought they

    Alexey,

    you sad little man !

    Milan.

    Leave a comment:


  • Guest's Avatar
    Guest replied
    i thought they

    used AI algorithms, developed in languages like prolog? are you saying they are more a rules/data based expert system with a modicum of heuristics thrown in for good luck? if so, no wonder everybody could beat my 1987 attempt in prolog.

    Leave a comment:


  • Guest's Avatar
    Guest replied
    Re: um

    Yes, yes, yes; I've posted my thoughts on this issue before, when Franco stated that Deep Blue II beat Kasparov.

    Michael Adams has never been the greatest player in the world, so beating him proves nothing.
    Machines don't really play chess; they access an enormous database of human games and select the best move based on historical outcome. If you play Fischer Randomised Chess, machines are very weak. Machines play tactically, not strategically.
    Cars can travel faster than man, but does this mean they are better athletes than the Olympians?

    Leave a comment:


  • Guest's Avatar
    Guest replied
    er

    Michael Adams

    Leave a comment:


  • Guest's Avatar
    Guest replied
    um

    Chess grandmaster Micheal Adams has been comprehensively beaten 5 games
    to 1 by IBM supercomputer Hydra, proving once and for all (until the
    next high profile man vs. machine match-up) the dominance of silicon
    over puny carbon-based life forms. Hydra can analyse an enormous 200
    million moves per second, and plans its game up to 40 moves ahead, six
    more than IBM's Deep Blue. The next challenge, it is suggested, is a
    supercomputer able to compete at the game of Go. Currently even the best
    example to come out of Microsoft's Cambridge research facility is easily
    beaten by a competent human player.

    Leave a comment:


  • Guest's Avatar
    Guest replied
    Re: i think he's off

    You'll probably find that half the people above you in the rankings are doing exactly what you were thinking of doing
    And to think, such an idea entered the mind of a Russian. AtW, Botvinnik will be turning in his grave. Don't let down a century of Russian tradition.

    Best way to beat a machine/program, is to sacrifice pieces; they find it incredibly difficult to calculate strategic advantage, let alone a tempo advantage.

    Leave a comment:


  • Guest's Avatar
    Guest replied
    Re: i think he's off

    AtW

    You'll probably find that half the people above you in the rankings are doing exactly what you were thinking of doing

    Leave a comment:

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