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Yup. The IBM AT with piggy back ram chips... a real bitch to find the dead one.
I think it had a whole megabyte of ram.
(Piggy back: there were two DIL ram chips soldered together and put into each DIL ram socket on the motherboard.
This was long long long before SILs, SIMMs, DIMMS etc.).
do you also use the expansion card, the 8 bit one, you could get some rather nifty software which told you which legs were not correctly seated, this thing took about 50x8 leg chips, and was a real bitch to populate.
6Mhz AT was the the IBM AT, did you ever replace the crystal with a 8 or 9 Mhz one to get it running faster, if you were lucky it would work.....them were the days....
The joys of a 286...
Anyway, amongst the Scott Adams adventures I preferred "The Count"
I don't play many games & that one palled quite quickly.
Liked Qbert & the Snake though.
It was written in IBM compiled basic with delay loops... great on an XT, just about playable on a 6MHz AT, and totally unplayable on anything later.
Run it on a machine today & everything happens so fast that you simply can't react.
Great fun.
6Mhz AT was the the IBM AT, did you ever replace the crystal with a 8 or 9 Mhz one to get it running faster, if you were lucky it would work.....them were the days....
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