• Want to receive the latest contracting news and advice straight to your inbox? Sign up to the ContractorUK newsletter here. Every sign up will also be entered into a draw to WIN £100 Amazon vouchers!

MUD

SpontaneousOrder

Super poster
Thanks received
177
Anyone here play MUDs?
I don't anymore since I have to earn a living etc, but I've been building/scrapping/building/scrapping one for a few years now as something to focus my learning on.
 
Anyone here play MUDs?
I don't anymore since I have to earn a living etc, but I've been building/scrapping/building/scrapping one for a few years now as something to focus my learning on.

Not since the 70's to be honest.

Tiger Feet was a bit naff but Dynamite was good.
 
Anyone here play MUDs?
I don't anymore since I have to earn a living etc, but I've been building/scrapping/building/scrapping one for a few years now as something to focus my learning on.

Not anymore, although I did for a fair few years, including a stint as a developer on one. (Discworld Mud).

I keep thinking about building up my own but frankly I just don't have the time for it.
 
Not since university, Godwars mainly. Also coded one for a while.

You know they have things such as World of Warcraft now?
 
Not since university, Godwars mainly. Also coded one for a while.

You know they have things such as World of Warcraft now?

That's why I asked.
Although I don't play them any more, I've found that building one can be a really great technical exercise - an elegant, modular, extensible & maintainable engine in itself is no small feat. And then you can integrate with a website and perhaps have quite a rich interaction that way too with websockets & html5 these days. I've been persisting it in MongoDB etc.
The trouble is that it's harder to see it a not being a waste of time when noone will ever see it apart from myself, and I don't really know anyone who plays anymore beacuse 1) I'm an almost middle aged man, and 2) WoW killed it all to a large extent.
 
That's why I asked.
Although I don't play them any more, I've found that building one can be a really great technical exercise - an elegant, modular, extensible & maintainable engine in itself is no small feat. And then you can integrate with a website and perhaps have quite a rich interaction that way too with websockets & html5 these days. I've been persisting it in MongoDB etc.
The trouble is that it's harder to see it a not being a waste of time when noone will ever see it apart from myself, and I don't really know anyone who plays anymore beacuse 1) I'm an almost middle aged man, and 2) WoW killed it all to a large extent.

These things have evolved, producing something others will want to spend time on is now a non-trivial exercise. You could always move on and write your own database, transactional MoM engine etc if you want to keep on learning.
 
That's why I asked.
Although I don't play them any more, I've found that building one can be a really great technical exercise - an elegant, modular, extensible & maintainable engine in itself is no small feat. And then you can integrate with a website and perhaps have quite a rich interaction that way too with websockets & html5 these days. I've been persisting it in MongoDB etc.
The trouble is that it's harder to see it a not being a waste of time when noone will ever see it apart from myself, and I don't really know anyone who plays anymore beacuse 1) I'm an almost middle aged man, and 2) WoW killed it all to a large extent.

I think it was dead when Ultima Online came on the scene in the 90s, WOW just built on the experience by dumbing everything down and making it playable for numpties
 
...

...

I think it was dead when Ultima Online came on the scene in the 90s, WOW just built on the experience by dumbing everything down and making it playable for numpties

Everquest 2 was the thinking man's WoW and way better until they dumbed it down to the lowest common denominator to try to lure the opposition to them.
 

Advertisers

Back
Top