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You're out of date on the rules apple seem to be applying. The current rules seem to be if the tool directly uses Apple's api's its fine if not you'll have a problem. Javascript is explicitly allowed so Appcelarator doesn't seem to have any problems.
Have MonoTouch apps been barred as I have seen no evidence that appcelerator or unity3d ones have been?
It does seem that so far the principle has only been applied to anything created from an Adobe product. IIRC JavaScript was only allowed if interpreted by Safari, i.e. part of a web page, whereas Appcelerator (correct me if I'm wrong) seems to be using JavaScript internally but spitting out something else to feed into Apple's tools. A bit of a grey area at best.
The problem is, this could all change tomorrow morning if Steve Jobs wakes up with a new whim.
It does seem that so far the principle has only been applied to anything created from an Adobe product. IIRC JavaScript was only allowed if interpreted by Safari, i.e. part of a web page, whereas Appcelerator (correct me if I'm wrong) seems to be using JavaScript internally but spitting out something else to feed into Apple's tools. A bit of a grey area at best.
The problem is, this could all change tomorrow morning if Steve Jobs wakes up with a new whim.
The way the rules seem to be being applied is:-
if the end program directly uses Apple's API everything is fine.
If the end program uses a separate API no chance.
While it is a gray area the time I save means that there is an obvious no chance statement I'll continue to use my current tool set.
Can't get anywhere with that Appcelerator. On attempting to package it either just sits there telling me it's packaging for ever or returns an http null error. On more than one occasion it has locked up the entire machine when I open it and only solution is to switch off.
Actually it seems to locks the PC up everytime apart from the 1st time it is opened. Are there any mobile dev progs that aren't flakey open source stuff? Couldn't get anywhere with Nokia dev stuff either, it just didn't work.
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